Quaterniond.this

Create a new {@link Quaterniond} and initialize its components to the given values.

@param x the first component of the imaginary part @param y the second component of the imaginary part @param z the third component of the imaginary part @param w the real part

  1. this(double x, double y, double z, double w)
    struct Quaterniond
    this
    (
    double x
    ,
    double y
    ,
    double z
    ,
    double w
    )
  2. this(Quaterniond source)
  3. this(AxisAngle4d axisAngle)

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