Add the quaternion <code>(x, y, z, w)</code> to this quaternion.
@param x
the x component of the vector part
@param y
the y component of the vector part
@param z
the z component of the vector part
@param w
the real/scalar component
@return this
Quaterniondadd(double x, double y, double z, double w)
Add the quaternion <code>(x, y, z, w)</code> to this quaternion.
@param x the x component of the vector part @param y the y component of the vector part @param z the z component of the vector part @param w the real/scalar component @return this