Quaterniond.add

Add the quaternion <code>(x, y, z, w)</code> to this quaternion.

@param x the x component of the vector part @param y the y component of the vector part @param z the z component of the vector part @param w the real/scalar component @return this

  1. Quaterniond add(double x, double y, double z, double w)
    struct Quaterniond
    ref public return
    add
    (
    double x
    ,
    double y
    ,
    double z
    ,
    double w
    )
  2. Quaterniond add(double x, double y, double z, double w, Quaterniond dest)
  3. Quaterniond add(Quaterniond q2)
  4. Quaterniond add(Quaterniond q2, Quaterniond dest)

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