Set this quaternion to a rotation equivalent to the supplied axis and
angle (in radians).
<p>
This method assumes that the given rotation axis <code>(x, y, z)</code> is already normalized
@param angle
the angle in radians
@param x
the x-component of the normalized rotation axis
@param y
the y-component of the normalized rotation axis
@param z
the z-component of the normalized rotation axis
@return this
QuaterniondsetAngleAxis(double angle, double x, double y, double z)
Set this quaternion to a rotation equivalent to the supplied axis and angle (in radians). <p> This method assumes that the given rotation axis <code>(x, y, z)</code> is already normalized
@param angle the angle in radians @param x the x-component of the normalized rotation axis @param y the y-component of the normalized rotation axis @param z the z-component of the normalized rotation axis @return this