Quaterniond.rotateYXZ

Apply a rotation to <code>this</code> quaternion rotating the given radians about the cartesian base unit axes, called the euler angles, using the rotation sequence <code>YXZ</code>. <p> This method is equivalent to calling: <code>rotateY(angleY).rotateX(angleX).rotateZ(angleZ)</code> <p> If <code>Q</code> is <code>this</code> quaternion and <code>R</code> the quaternion representing the specified rotation, then the new quaternion will be <code>Q * R</code>. So when transforming a vector <code>v</code> with the new quaternion by using <code>Q * R * v</code>, the rotation added by this method will be applied first!

@param angleY the angle in radians to rotate about the y axis @param angleX the angle in radians to rotate about the x axis @param angleZ the angle in radians to rotate about the z axis @return this

  1. Quaterniond rotateYXZ(double angleY, double angleX, double angleZ)
    struct Quaterniond
    ref public return
    rotateYXZ
    (
    double angleY
    ,
    double angleX
    ,
    double angleZ
    )
  2. Quaterniond rotateYXZ(double angleY, double angleX, double angleZ, Quaterniond dest)

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