Quaterniond.rotateLocalZ

Apply a rotation to <code>this</code> quaternion rotating the given radians about the local z axis. <p> If <code>Q</code> is <code>this</code> quaternion and <code>R</code> the quaternion representing the specified rotation, then the new quaternion will be <code>R * Q</code>. So when transforming a vector <code>v</code> with the new quaternion by using <code>R * Q * v</code>, the rotation represented by <code>this</code> will be applied first!

@param angle the angle in radians to rotate about the local z axis @return this

  1. Quaterniond rotateLocalZ(double angle)
    struct Quaterniond
    ref public return
    rotateLocalZ
    (
    double angle
    )
  2. Quaterniond rotateLocalZ(double angle, Quaterniond dest)

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