Quaterniond.mul

Multiply this quaternion by the quaternion represented via <code>(qx, qy, qz, qw)</code>. <p> If <code>T</code> is <code>this</code> and <code>Q</code> is the given quaternion, then the resulting quaternion <code>R</code> is: <p> <code>R = T * Q</code> <p> So, this method uses post-multiplication like the matrix classes, resulting in a vector to be transformed by <code>Q</code> first, and then by <code>T</code>.

@param qx the x component of the quaternion to multiply <code>this</code> by @param qy the y component of the quaternion to multiply <code>this</code> by @param qz the z component of the quaternion to multiply <code>this</code> by @param qw the w component of the quaternion to multiply <code>this</code> by @return this

  1. Quaterniond mul(Quaterniond q)
  2. Quaterniond mul(Quaterniond q, Quaterniond dest)
  3. Quaterniond mul(double qx, double qy, double qz, double qw)
    struct Quaterniond
    ref public return
    mul
    (
    double qx
    ,
    double qy
    ,
    double qz
    ,
    double qw
    )
  4. Quaterniond mul(double qx, double qy, double qz, double qw, Quaterniond dest)

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