Matrix4x3d.set
- Matrix4x3d set(Matrix4x3d m)
- Matrix4x3d set(Matrix4d m)
- Matrix4x3d set(Matrix3d mat)
- Matrix4x3d set(Vector3d col0, Vector3d col1, Vector3d col2, Vector3d col3)
- Matrix4x3d set(AxisAngle4d axisAngle)
- Matrix4x3d set(Quaterniond q)
- Matrix4x3d set(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22, double m30, double m31, double m32)
- Matrix4x3d set(double[] m, int off)
- Matrix4x3d set(double[] m)
doml matrix_4x3d Matrix4x3d
constructorsfunctionsstatic variablesvariables
Set this matrix to be equivalent to the rotation - and possibly scaling - specified by the given {@link Quaterniond}. <p> This method is equivalent to calling: <code>rotation(q)</code>
@param q the {@link Quaterniond} @return this