Matrix4x3d.identity

Reset this matrix to the identity. <p> Please note that if a call to {@link #identity()} is immediately followed by a call to: {@link #translate(double, double, double) translate}, {@link #rotate(double, double, double, double) rotate}, {@link #scale(double, double, double) scale}, {@link #ortho(double, double, double, double, double, double) ortho}, {@link #ortho2D(double, double, double, double) ortho2D}, {@link #lookAt(double, double, double, double, double, double, double, double, double) lookAt}, {@link #lookAlong(double, double, double, double, double, double) lookAlong}, or any of their overloads, then the call to {@link #identity()} can be omitted and the subsequent call replaced with: {@link #translation(double, double, double) translation}, {@link #rotation(double, double, double, double) rotation}, {@link #scaling(double, double, double) scaling}, {@link #setOrtho(double, double, double, double, double, double) setOrtho}, {@link #setOrtho2D(double, double, double, double) setOrtho2D}, {@link #setLookAt(double, double, double, double, double, double, double, double, double) setLookAt}, {@link #setLookAlong(double, double, double, double, double, double) setLookAlong}, or any of their overloads.

@return this

struct Matrix4x3d
ref public return
identity
()

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