Set this matrix to a transformation composed of a rotation of the specified {@link Quaterniond} while using <code>(ox, oy, oz)</code> as the rotation origin.
<p>
When used with a right-handed coordinate system, the produced rotation will rotate a vector
counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin.
When used with a left-handed coordinate system, the rotation is clockwise.
<p>
This method is equivalent to calling: <code>translation(ox, oy, oz).rotate(quat).translate(-ox, -oy, -oz)</code>
<p>
Reference: <a href="http://en.wikipedia.org/wiki/Rotation_matrix#Quaternion">http://en.wikipedia.org</a>
@param quat
the {@link Quaterniond}
@param ox
the x coordinate of the rotation origin
@param oy
the y coordinate of the rotation origin
@param oz
the z coordinate of the rotation origin
@return this
Set this matrix to a transformation composed of a rotation of the specified {@link Quaterniond} while using <code>(ox, oy, oz)</code> as the rotation origin. <p> When used with a right-handed coordinate system, the produced rotation will rotate a vector counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin. When used with a left-handed coordinate system, the rotation is clockwise. <p> This method is equivalent to calling: <code>translation(ox, oy, oz).rotate(quat).translate(-ox, -oy, -oz)</code> <p> Reference: <a href="http://en.wikipedia.org/wiki/Rotation_matrix#Quaternion">http://en.wikipedia.org</a>
@param quat the {@link Quaterniond} @param ox the x coordinate of the rotation origin @param oy the y coordinate of the rotation origin @param oz the z coordinate of the rotation origin @return this