Matrix4x3d.rotationAround

Set this matrix to a transformation composed of a rotation of the specified {@link Quaterniond} while using <code>(ox, oy, oz)</code> as the rotation origin. <p> When used with a right-handed coordinate system, the produced rotation will rotate a vector counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin. When used with a left-handed coordinate system, the rotation is clockwise. <p> This method is equivalent to calling: <code>translation(ox, oy, oz).rotate(quat).translate(-ox, -oy, -oz)</code> <p> Reference: <a href="http://en.wikipedia.org/wiki/Rotation_matrix#Quaternion">http://en.wikipedia.org</a>

@param quat the {@link Quaterniond} @param ox the x coordinate of the rotation origin @param oy the y coordinate of the rotation origin @param oz the z coordinate of the rotation origin @return this

struct Matrix4x3d
ref public return
rotationAround
(,
double ox
,
double oy
,
double oz
)

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