Matrix4x3d.scaling

Set this matrix to be a simple scale matrix, which scales all axes uniformly by the given factor. <p> The resulting matrix can be multiplied against another transformation matrix to obtain an additional scaling. <p> In order to post-multiply a scaling transformation directly to a matrix, use {@link #scale(double) scale()} instead.

@see #scale(double)

@param factor the scale factor in x, y and z @return this

  1. Matrix4x3d scaling(double factor)
    struct Matrix4x3d
    ref public return
    scaling
    (
    double factor
    )
  2. Matrix4x3d scaling(double x, double y, double z)
  3. Matrix4x3d scaling(Vector3d xyz)

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