Set this matrix to be a simple scale matrix which scales the base axes by
<code>xyz.x</code>, <code>xyz.y</code> and <code>xyz.z</code>, respectively.
<p>
The resulting matrix can be multiplied against another transformation
matrix to obtain an additional scaling.
<p>
In order to post-multiply a scaling transformation directly to a
matrix use {@link #scale(Vector3d) scale()} instead.
@see #scale(Vector3d)
@param xyz
the scale in x, y and z, respectively
@return this
Set this matrix to be a simple scale matrix which scales the base axes by <code>xyz.x</code>, <code>xyz.y</code> and <code>xyz.z</code>, respectively. <p> The resulting matrix can be multiplied against another transformation matrix to obtain an additional scaling. <p> In order to post-multiply a scaling transformation directly to a matrix use {@link #scale(Vector3d) scale()} instead.
@see #scale(Vector3d)
@param xyz the scale in x, y and z, respectively @return this