doml.matrix_4x3d

Contains the definition of an affine 4x3 matrix (4 columns, 3 rows) of doubles, and associated functions to transform it. The matrix is column-major to match OpenGL's interpretation, and it looks like this: <p> m00 m10 m20 m30<br> m01 m11 m21 m31<br> m02 m12 m22 m32<br>

@author Richard Greenlees @author Kai Burjack

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Structs

Matrix4x3d
struct Matrix4x3d

Contains the definition of an affine 4x3 matrix (4 columns, 3 rows) of doubles, and associated functions to transform it. The matrix is column-major to match OpenGL's interpretation, and it looks like this: <p> m00 m10 m20 m30<br> m01 m11 m21 m31<br> m02 m12 m22 m32<br>

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