testRayAab
- bool testRayAab(double originX, double originY, double originZ, double dirX, double dirY, double dirZ, double minX, double minY, double minZ, double maxX, double maxY, double maxZ)
static
bool
testRayAab
(,,,,,,,,,,,) - bool testRayAab(Vector3d origin, Vector3d dir, Vector3d min, Vector3d max)
intersection_d
static functionsstatic variables
Test whether the given ray with the origin <code>(originX, originY, originZ)</code> and direction <code>(dirX, dirY, dirZ)</code> intersects the axis-aligned box given as its minimum corner <code>(minX, minY, minZ)</code> and maximum corner <code>(maxX, maxY, maxZ)</code>. <p> This method returns <code>true</code> for a ray whose origin lies inside the axis-aligned box. <p> If many boxes need to be tested against the same ray, then the {@link RayAabIntersection} class is likely more efficient. <p> Reference: <a href="https://dl.acm.org/citation.cfm?id=1198748">An Efficient and Robust Ray–Box Intersection</a>
@see #testRayAab(Vector3d, Vector3d, Vector3d, Vector3d) @see RayAabIntersection
@param originX the x coordinate of the ray's origin @param originY the y coordinate of the ray's origin @param originZ the z coordinate of the ray's origin @param dirX the x coordinate of the ray's direction @param dirY the y coordinate of the ray's direction @param dirZ the z coordinate of the ray's direction @param minX the x coordinate of the minimum corner of the axis-aligned box @param minY the y coordinate of the minimum corner of the axis-aligned box @param minZ the z coordinate of the minimum corner of the axis-aligned box @param maxX the x coordinate of the maximum corner of the axis-aligned box @param maxY the y coordinate of the maximum corner of the axis-aligned box @param maxZ the y coordinate of the maximum corner of the axis-aligned box @return <code>true</code> if the given ray intersects the axis-aligned box; <code>false</code> otherwise