Test whether the projection of the given point <code>(pX, pY, pZ)</code> lies inside of the triangle defined by the three vertices
<code>(v0X, v0Y, v0Z)</code>, <code>(v1X, v1Y, v1Z)</code> and <code>(v2X, v2Y, v2Z)</code>.
<p>
Reference: <a href="http://www.peroxide.dk/papers/collision/collision.pdf">Improved Collision detection and Response</a>
@param pX
the x coordinate of the point to test
@param pY
the y coordinate of the point to test
@param pZ
the z coordinate of the point to test
@param v0X
the x coordinate of the first vertex
@param v0Y
the y coordinate of the first vertex
@param v0Z
the z coordinate of the first vertex
@param v1X
the x coordinate of the second vertex
@param v1Y
the y coordinate of the second vertex
@param v1Z
the z coordinate of the second vertex
@param v2X
the x coordinate of the third vertex
@param v2Y
the y coordinate of the third vertex
@param v2Z
the z coordinate of the third vertex
@return <code>true</code> if the projection of the given point lies inside of the given triangle; <code>false</code> otherwise
Test whether the projection of the given point <code>(pX, pY, pZ)</code> lies inside of the triangle defined by the three vertices <code>(v0X, v0Y, v0Z)</code>, <code>(v1X, v1Y, v1Z)</code> and <code>(v2X, v2Y, v2Z)</code>. <p> Reference: <a href="http://www.peroxide.dk/papers/collision/collision.pdf">Improved Collision detection and Response</a>
@param pX the x coordinate of the point to test @param pY the y coordinate of the point to test @param pZ the z coordinate of the point to test @param v0X the x coordinate of the first vertex @param v0Y the y coordinate of the first vertex @param v0Z the z coordinate of the first vertex @param v1X the x coordinate of the second vertex @param v1Y the y coordinate of the second vertex @param v1Z the z coordinate of the second vertex @param v2X the x coordinate of the third vertex @param v2Y the y coordinate of the third vertex @param v2Z the z coordinate of the third vertex @return <code>true</code> if the projection of the given point lies inside of the given triangle; <code>false</code> otherwise