testAabAab

Test whether the axis-aligned box with minimum corner <code>(minXA, minYA, minZA)</code> and maximum corner <code>(maxXA, maxYA, maxZA)</code> intersects the axis-aligned box with minimum corner <code>(minXB, minYB, minZB)</code> and maximum corner <code>(maxXB, maxYB, maxZB)</code>.

@param minXA the x coordinate of the minimum corner of the first axis-aligned box @param minYA the y coordinate of the minimum corner of the first axis-aligned box @param minZA the z coordinate of the minimum corner of the first axis-aligned box @param maxXA the x coordinate of the maximum corner of the first axis-aligned box @param maxYA the y coordinate of the maximum corner of the first axis-aligned box @param maxZA the z coordinate of the maximum corner of the first axis-aligned box @param minXB the x coordinate of the minimum corner of the second axis-aligned box @param minYB the y coordinate of the minimum corner of the second axis-aligned box @param minZB the z coordinate of the minimum corner of the second axis-aligned box @param maxXB the x coordinate of the maximum corner of the second axis-aligned box @param maxYB the y coordinate of the maximum corner of the second axis-aligned box @param maxZB the z coordinate of the maximum corner of the second axis-aligned box @return <code>true</code> iff both axis-aligned boxes intersect; <code>false</code> otherwise

  1. bool testAabAab(double minXA, double minYA, double minZA, double maxXA, double maxYA, double maxZA, double minXB, double minYB, double minZB, double maxXB, double maxYB, double maxZB)
    static
    bool
    testAabAab
    (
    double minXA
    ,
    double minYA
    ,
    double minZA
    ,
    double maxXA
    ,
    double maxYA
    ,
    double maxZA
    ,
    double minXB
    ,
    double minYB
    ,
    double minZB
    ,
    double maxXB
    ,
    double maxYB
    ,
    double maxZB
    )
  2. bool testAabAab(Vector3d minA, Vector3d maxA, Vector3d minB, Vector3d maxB)

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