Matrix4x3d.translationRotateTowards
- Matrix4x3d translationRotateTowards(Vector3d pos, Vector3d dir, Vector3d up)
- Matrix4x3d translationRotateTowards(double posX, double posY, double posZ, double dirX, double dirY, double dirZ, double upX, double upY, double upZ)
struct Matrix4x3d
ref public return
translationRotateTowards
doml matrix_4x3d Matrix4x3d
constructorsfunctionsstatic variablesvariables
Set this matrix to a model transformation for a right-handed coordinate system, that translates to the given <code>(posX, posY, posZ)</code> and aligns the local <code>-z</code> axis with <code>(dirX, dirY, dirZ)</code>. <p> This method is equivalent to calling: <code>translation(posX, posY, posZ).rotateTowards(dirX, dirY, dirZ, upX, upY, upZ)</code>
@see #translation(double, double, double) @see #rotateTowards(double, double, double, double, double, double)
@param posX the x-coordinate of the position to translate to @param posY the y-coordinate of the position to translate to @param posZ the z-coordinate of the position to translate to @param dirX the x-coordinate of the direction to rotate towards @param dirY the y-coordinate of the direction to rotate towards @param dirZ the z-coordinate of the direction to rotate towards @param upX the x-coordinate of the up vector @param upY the y-coordinate of the up vector @param upZ the z-coordinate of the up vector @return this