Apply a translation to this matrix by translating by the given number of
units in x, y and z and store the result in <code>dest</code>.
<p>
If <code>M</code> is <code>this</code> matrix and <code>T</code> the translation
matrix, then the new matrix will be <code>M * T</code>. So when
transforming a vector <code>v</code> with the new matrix by using
<code>M * T * v</code>, the translation will be applied first!
<p>
In order to set the matrix to a translation transformation without post-multiplying
it, use {@link #translation(Vector3d)}.
@see #translation(Vector3d)
@param offset
the number of units in x, y and z by which to translate
@param dest
will hold the result
@return dest
Apply a translation to this matrix by translating by the given number of units in x, y and z and store the result in <code>dest</code>. <p> If <code>M</code> is <code>this</code> matrix and <code>T</code> the translation matrix, then the new matrix will be <code>M * T</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * T * v</code>, the translation will be applied first! <p> In order to set the matrix to a translation transformation without post-multiplying it, use {@link #translation(Vector3d)}.
@see #translation(Vector3d)
@param offset the number of units in x, y and z by which to translate @param dest will hold the result @return dest