Matrix4x3d.setOrtho2D

Set this matrix to be an orthographic projection transformation for a right-handed coordinate system. <p> This method is equivalent to calling {@link #setOrtho(double, double, double, double, double, double) setOrtho()} with <code>zNear=-1</code> and <code>zFar=+1</code>. <p> In order to apply the orthographic projection to an already existing transformation, use {@link #ortho2D(double, double, double, double) ortho2D()}. <p> Reference: <a href="http://www.songho.ca/opengl/gl_projectionmatrix.html#ortho">http://www.songho.ca</a>

@see #setOrtho(double, double, double, double, double, double) @see #ortho2D(double, double, double, double)

@param left the distance from the center to the left frustum edge @param right the distance from the center to the right frustum edge @param bottom the distance from the center to the bottom frustum edge @param top the distance from the center to the top frustum edge @return this

struct Matrix4x3d
ref public return
setOrtho2D
(
double left
,
double right
,
double bottom
,
double top
)

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