Matrix4x3d.setLookAtLH
- Matrix4x3d setLookAtLH(Vector3d eye, Vector3d center, Vector3d up)
- Matrix4x3d setLookAtLH(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
struct Matrix4x3d
ref public return
setLookAtLH
doml matrix_4x3d Matrix4x3d
constructorsfunctionsstatic variablesvariables
Set this matrix to be a "lookat" transformation for a left-handed coordinate system, that aligns <code>+z</code> with <code>center - eye</code>. <p> In order to apply the lookat transformation to a previous existing transformation, use {@link #lookAtLH(double, double, double, double, double, double, double, double, double) lookAtLH}.
@see #setLookAtLH(Vector3d, Vector3d, Vector3d) @see #lookAtLH(double, double, double, double, double, double, double, double, double)
@param eyeX the x-coordinate of the eye/camera location @param eyeY the y-coordinate of the eye/camera location @param eyeZ the z-coordinate of the eye/camera location @param centerX the x-coordinate of the point to look at @param centerY the y-coordinate of the point to look at @param centerZ the z-coordinate of the point to look at @param upX the x-coordinate of the up vector @param upY the y-coordinate of the up vector @param upZ the z-coordinate of the up vector @return this