Matrix4x3d.scaleXY

Apply scaling to this matrix by scaling the X axis by <code>x</code> and the Y axis by <code>y</code>. <p> If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix, then the new matrix will be <code>M * S</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * S * v</code>, the scaling will be applied first!

@param x the factor of the x component @param y the factor of the y component @return this

  1. Matrix4x3d scaleXY(double x, double y, Matrix4x3d dest)
  2. Matrix4x3d scaleXY(double x, double y)
    struct Matrix4x3d
    ref public return
    scaleXY
    (
    double x
    ,
    double y
    )

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