Matrix4x3d.scaleAround
- Matrix4x3d scaleAround(double sx, double sy, double sz, double ox, double oy, double oz, Matrix4x3d dest)
- Matrix4x3d scaleAround(double sx, double sy, double sz, double ox, double oy, double oz)
struct Matrix4x3d
ref public return
scaleAround
- Matrix4x3d scaleAround(double factor, double ox, double oy, double oz)
- Matrix4x3d scaleAround(double factor, double ox, double oy, double oz, Matrix4x3d dest)
doml matrix_4x3d Matrix4x3d
constructorsfunctionsstatic variablesvariables
Apply scaling to this matrix by scaling the base axes by the given sx, sy and sz factors while using <code>(ox, oy, oz)</code> as the scaling origin. <p> If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix, then the new matrix will be <code>M * S</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * S * v</code>, the scaling will be applied first! <p> This method is equivalent to calling: <code>translate(ox, oy, oz).scale(sx, sy, sz).translate(-ox, -oy, -oz)</code>
@param sx the scaling factor of the x component @param sy the scaling factor of the y component @param sz the scaling factor of the z component @param ox the x coordinate of the scaling origin @param oy the y coordinate of the scaling origin @param oz the z coordinate of the scaling origin @return this