Matrix4x3d.rotateXYZ

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4x3d rotateXYZ(Vector3d angles)
  2. Matrix4x3d rotateXYZ(double angleX, double angleY, double angleZ)
  3. Matrix4x3d rotateXYZ(double angleX, double angleY, double angleZ, Matrix4x3d dest)
    struct Matrix4x3d
    public
    rotateXYZ
    (
    double angleX
    ,
    double angleY
    ,
    double angleZ
    ,)

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