Matrix4x3d.pick

Apply a picking transformation to this matrix using the given window coordinates <code>(x, y)</code> as the pick center and the given <code>(width, height)</code> as the size of the picking region in window coordinates.

@param x the x coordinate of the picking region center in window coordinates @param y the y coordinate of the picking region center in window coordinates @param width the width of the picking region in window coordinates @param height the height of the picking region in window coordinates @param viewport the viewport described by <code>[x, y, width, height]</code> @return this

  1. Matrix4x3d pick(double x, double y, double width, double height, int[] viewport, Matrix4x3d dest)
  2. Matrix4x3d pick(double x, double y, double width, double height, int[] viewport)
    struct Matrix4x3d
    ref public return
    pick
    (
    double x
    ,
    double y
    ,
    double width
    ,
    double height
    ,
    int[] viewport
    )

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