Matrix4x3d.mapXnYnZ

Multiply <code>this</code> by the matrix <pre> 1 0 0 0 0 -1 0 0 0 0 -1 0 </pre>

@return this

  1. Matrix4x3d mapXnYnZ()
    struct Matrix4x3d
    ref public return
    mapXnYnZ
    ()
  2. Matrix4x3d mapXnYnZ(Matrix4x3d dest)

Meta