Matrix4x3d.lerp

Linearly interpolate <code>this</code> and <code>other</code> using the given interpolation factor <code>t</code> and store the result in <code>this</code>. <p> If <code>t</code> is <code>0.0</code> then the result is <code>this</code>. If the interpolation factor is <code>1.0</code> then the result is <code>other</code>.

@param other the other matrix @param t the interpolation factor between 0.0 and 1.0 @return this

  1. Matrix4x3d lerp(Matrix4x3d other, double t)
    struct Matrix4x3d
    ref public return
    lerp
    (,
    double t
    )
  2. Matrix4x3d lerp(Matrix4x3d other, double t, Matrix4x3d dest)

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