Matrix4d.unprojectRay

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4d unprojectRay(double winX, double winY, int[] viewport, Vector3d originDest, Vector3d dirDest)
  2. Matrix4d unprojectRay(Vector2d winCoords, int[] viewport, Vector3d originDest, Vector3d dirDest)
    struct Matrix4d

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