Matrix4d.mulLocal

Pre-multiply this matrix by the supplied <code>left</code> matrix and store the result in <code>this</code>. <p> If <code>M</code> is <code>this</code> matrix and <code>L</code> the <code>left</code> matrix, then the new matrix will be <code>L * M</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>L * M * v</code>, the transformation of <code>this</code> matrix will be applied first!

@param left the left operand of the matrix multiplication @return this

  1. Matrix4d mulLocal(Matrix4d left)
    struct Matrix4d
    ref return
    mulLocal
  2. Matrix4d mulLocal(Matrix4d left, Matrix4d dest)

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