Matrix4d.transformAab

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4d transformAab(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, Vector3d outMin, Vector3d outMax)
    struct Matrix4d
    ref return
    transformAab
    (
    double minX
    ,
    double minY
    ,
    double minZ
    ,
    double maxX
    ,
    double maxY
    ,
    double maxZ
    ,,)
  2. Matrix4d transformAab(Vector3d min, Vector3d max, Vector3d outMin, Vector3d outMax)

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