Matrix4d.setFromIntrinsic

Set this matrix to represent a perspective projection equivalent to the given intrinsic camera calibration parameters. The resulting matrix will be suited for a right-handed coordinate system using OpenGL's NDC z range of <code>[-1..+1]</code>. <p> See: <a href="https://en.wikipedia.org/wiki/Camera_resectioning#Intrinsic_parameters">https://en.wikipedia.org/</a> <p> Reference: <a href="http://ksimek.github.io/2013/06/03/calibrated_cameras_in_opengl/">http://ksimek.github.io/</a>

@param alphaX specifies the focal length and scale along the X axis @param alphaY specifies the focal length and scale along the Y axis @param gamma the skew coefficient between the X and Y axis (may be <code>0</code>) @param u0 the X coordinate of the principal point in image/sensor units @param v0 the Y coordinate of the principal point in image/sensor units @param imgWidth the width of the sensor/image image/sensor units @param imgHeight the height of the sensor/image image/sensor units @param near the distance to the near plane @param far the distance to the far plane @return this

struct Matrix4d
ref return
setFromIntrinsic
(
double alphaX
,
double alphaY
,
double gamma
,
double u0
,
double v0
,,,
double near
,
double far
)

Meta