Matrix4d.scaleLocal

Pre-multiply scaling to this matrix by scaling the base axes by the given xyz factor. <p> If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix, then the new matrix will be <code>S * M</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>S * M * v</code>, the scaling will be applied last!

@param xyz the factor of the x, y and z component @return this

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