Matrix4d.mul
- Matrix4d mul(Matrix4d right)
- Matrix4d mul(Matrix4d right, Matrix4d dest)
- Matrix4d mul(double r00, double r01, double r02, double r03, double r10, double r11, double r12, double r13, double r20, double r21, double r22, double r23, double r30, double r31, double r32, double r33)
- Matrix4d mul(double r00, double r01, double r02, double r03, double r10, double r11, double r12, double r13, double r20, double r21, double r22, double r23, double r30, double r31, double r32, double r33, Matrix4d dest)
- Matrix4d mul(Matrix4x3d right)
- Matrix4d mul(Matrix4x3d right, Matrix4d dest)
- Matrix4d mul(Matrix3x2d right)
- Matrix4d mul(Matrix3x2d right, Matrix4d dest)
matrix_4d Matrix4d
constructorsfunctionsstatic variablesvariables
Multiply this matrix by the supplied <code>right</code> matrix. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the <code>right</code> matrix, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the transformation of the right matrix will be applied first!
@param right the right operand of the multiplication @return this