Matrix4d.add4x3

Component-wise add the upper 4x3 submatrices of <code>this</code> and <code>other</code>.

@param other the other addend @return this

  1. Matrix4d add4x3(Matrix4d other)
    struct Matrix4d
    ref return
    add4x3
  2. Matrix4d add4x3(Matrix4d other, Matrix4d dest)

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