Matrix4d.mul0

Multiply this matrix by the supplied <code>right</code> matrix. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the <code>right</code> matrix, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the transformation of the right matrix will be applied first! <p> This method neither assumes nor checks for any matrix properties of <code>this</code> or <code>right</code> and will always perform a complete 4x4 matrix multiplication. This method should only be used whenever the multiplied matrices do not have any properties for which there are optimized multiplication methods available.

@param right the right operand of the matrix multiplication @return this

  1. Matrix4d mul0(Matrix4d right)
    struct Matrix4d
    ref return
    mul0
  2. Matrix4d mul0(Matrix4d right, Matrix4d dest)

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