- absolute
Vector3d absolute()
Set <code>this</code> vector's components to their respective absolute values.
- absolute
Vector3d absolute(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- add
Vector3d add(Vector3d v)
Add the supplied vector to this one.
- add
Vector3d add(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- add
Vector3d add(double x, double y, double z)
Increment the components of this vector by the given values.
- add
Vector3d add(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- angle
double angle(Vector3d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- angleCos
double angleCos(Vector3d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- angleSigned
double angleSigned(Vector3d v, Vector3d n)
Undocumented in source. Be warned that the author may not have intended to support it.
- angleSigned
double angleSigned(double x, double y, double z, double nx, double ny, double nz)
Undocumented in source. Be warned that the author may not have intended to support it.
- ceil
Vector3d ceil(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- ceil
Vector3d ceil()
Set each component of this vector to the smallest (closest to negative
infinity) {@code double} value that is greater than or equal to that
component and is equal to a mathematical integer.
- cross
Vector3d cross(Vector3d v)
Set this vector to be the cross product of this and v2.
- cross
Vector3d cross(double x, double y, double z)
Set this vector to be the cross product of itself and <code>(x, y, z)</code>.
- cross
Vector3d cross(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- cross
Vector3d cross(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- distance
double distance(Vector3d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- distance
double distance(double x, double y, double z)
Undocumented in source. Be warned that the author may not have intended to support it.
- distanceSquared
double distanceSquared(Vector3d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- distanceSquared
double distanceSquared(double x, double y, double z)
Undocumented in source. Be warned that the author may not have intended to support it.
- div
Vector3d div(Vector3d v)
Divide this Vector3d component-wise by another Vector3d.
- div
Vector3d div(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- div
Vector3d div(double scalar)
Divide this Vector3d by the given scalar value.
- div
Vector3d div(double scalar, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- div
Vector3d div(double x, double y, double z)
Divide the components of this Vector3d by the given scalar values and store the result in <code>this</code>.
- div
Vector3d div(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- dot
double dot(Vector3d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- dot
double dot(double x, double y, double z)
Undocumented in source. Be warned that the author may not have intended to support it.
- equals
bool equals(Vector3d v, double delta)
Undocumented in source. Be warned that the author may not have intended to support it.
- equals
bool equals(double x, double y, double z)
Undocumented in source. Be warned that the author may not have intended to support it.
- equals
bool equals(Vector3d other)
Undocumented in source. Be warned that the author may not have intended to support it.
- floor
Vector3d floor(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- floor
Vector3d floor()
Set each component of this vector to the largest (closest to positive
infinity) {@code double} value that is less than or equal to that
component and is equal to a mathematical integer.
- fma
Vector3d fma(Vector3d a, Vector3d b)
Add the component-wise multiplication of <code>a * b</code> to this vector.
- fma
Vector3d fma(double a, Vector3d b)
Add the component-wise multiplication of <code>a * b</code> to this vector.
- fma
Vector3d fma(Vector3d a, Vector3d b, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- fma
Vector3d fma(double a, Vector3d b, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- get
Vector3d get(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- get
Vector3i get(int mode, Vector3i dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- get
double get(int component)
Undocumented in source. Be warned that the author may not have intended to support it.
- half
Vector3d half(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- half
Vector3d half(Vector3d other, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- half
Vector3d half(double x, double y, double z)
Compute the half vector between this and the vector <code>(x, y, z)</code>.
- half
Vector3d half(Vector3d other)
Compute the half vector between this and the other vector.
- hashCode
int hashCode()
Undocumented in source. Be warned that the author may not have intended to support it.
- hermite
Vector3d hermite(Vector3d t0, Vector3d v1, Vector3d t1, double t, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- isFinite
bool isFinite()
Undocumented in source. Be warned that the author may not have intended to support it.
- length
double length()
Undocumented in source. Be warned that the author may not have intended to support it.
- lengthSquared
double lengthSquared()
Undocumented in source. Be warned that the author may not have intended to support it.
- lerp
Vector3d lerp(Vector3d other, double t, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- lerp
Vector3d lerp(Vector3d other, double t)
Linearly interpolate <code>this</code> and <code>other</code> using the given interpolation factor <code>t</code>
and store the result in <code>this</code>.
<p>
If <code>t</code> is <code>0.0</code> then the result is <code>this</code>. If the interpolation factor is <code>1.0</code>
then the result is <code>other</code>.
- max
Vector3d max(Vector3d v)
Set the components of this vector to be the component-wise maximum of this and the other vector.
- max
Vector3d max(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- maxComponent
int maxComponent()
Undocumented in source. Be warned that the author may not have intended to support it.
- min
Vector3d min(Vector3d v)
Set the components of this vector to be the component-wise minimum of this and the other vector.
- min
Vector3d min(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- minComponent
int minComponent()
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector3d mul(Vector3d v)
Multiply this Vector3d component-wise by another Vector3d.
- mul
Vector3d mul(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector3d mul(Matrix3d mat)
Multiply the given matrix <code>mat</code> with this Vector3d.
- mul
Vector3d mul(Matrix3d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector3d mul(Matrix3x2d mat)
Multiply the given matrix with this Vector3d by assuming a third row in the matrix of <code>(0, 0, 1)</code>
and store the result in <code>this</code>.
- mul
Vector3d mul(Matrix3x2d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector3d mul(double scalar)
Multiply this Vector3d by the given scalar value.
- mul
Vector3d mul(double scalar, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector3d mul(double x, double y, double z)
Multiply the components of this Vector3d by the given scalar values and store the result in <code>this</code>.
- mul
Vector3d mul(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulAdd
Vector3d mulAdd(Vector3d a, Vector3d b)
Add the component-wise multiplication of <code>this * a</code> to <code>b</code>
and store the result in <code>this</code>.
- mulAdd
Vector3d mulAdd(double a, Vector3d b)
Add the component-wise multiplication of <code>this * a</code> to <code>b</code>
and store the result in <code>this</code>.
- mulAdd
Vector3d mulAdd(Vector3d a, Vector3d b, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulAdd
Vector3d mulAdd(double a, Vector3d b, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulDirection
Vector3d mulDirection(Matrix4d mat)
Multiply the given 4x4 matrix <code>mat</code> with <code>this</code>.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>0.0</code>.
- mulDirection
Vector3d mulDirection(Matrix4x3d mat)
Multiply the given 4x3 matrix <code>mat</code> with <code>this</code>.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>0.0</code>.
- mulDirection
Vector3d mulDirection(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulDirection
Vector3d mulDirection(Matrix4x3d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulPosition
Vector3d mulPosition(Matrix4d mat)
Multiply the given 4x4 matrix <code>mat</code> with <code>this</code>.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>1.0</code>.
- mulPosition
Vector3d mulPosition(Matrix4x3d mat)
Multiply the given 4x3 matrix <code>mat</code> with <code>this</code>.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>1.0</code>.
- mulPosition
Vector3d mulPosition(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulPosition
Vector3d mulPosition(Matrix4x3d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulPositionW
double mulPositionW(Matrix4d mat)
Multiply the given 4x4 matrix <code>mat</code> with <code>this</code> and return the <i>w</i> component
of the resulting 4D vector.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>1.0</code>.
- mulPositionW
double mulPositionW(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulProject
Vector3d mulProject(Matrix4d mat, double w, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulProject
Vector3d mulProject(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulProject
Vector3d mulProject(Matrix4d mat)
Multiply the given matrix <code>mat</code> this Vector3d, perform perspective division.
<p>
This method uses <code>w=1.0</code> as the fourth vector component.
- mulTranspose
Vector3d mulTranspose(Matrix3d mat)
Multiply the transpose of the given matrix with this Vector3d and store the result in <code>this</code>.
- mulTranspose
Vector3d mulTranspose(Matrix3d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulTransposeDirection
Vector3d mulTransposeDirection(Matrix4d mat)
Multiply the transpose of the given 4x4 matrix <code>mat</code> with <code>this</code>.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>0.0</code>.
- mulTransposeDirection
Vector3d mulTransposeDirection(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulTransposePosition
Vector3d mulTransposePosition(Matrix4d mat)
Multiply the transpose of the given 4x4 matrix <code>mat</code> with <code>this</code>.
<p>
This method assumes the <code>w</code> component of <code>this</code> to be <code>1.0</code>.
- mulTransposePosition
Vector3d mulTransposePosition(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- negate
Vector3d negate()
- negate
Vector3d negate(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- normalize
Vector3d normalize()
- normalize
Vector3d normalize(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- normalize
Vector3d normalize(double length)
Scale this vector to have the given length.
- normalize
Vector3d normalize(double length, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- orthogonalize
Vector3d orthogonalize(Vector3d v)
- orthogonalize
Vector3d orthogonalize(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- orthogonalizeUnit
Vector3d orthogonalizeUnit(Vector3d v)
Transform <code>this</code> vector so that it is orthogonal to the given unit vector <code>v</code> and normalize the result.
<p>
The vector <code>v</code> is assumed to be a {@link #normalize() unit} vector.
<p>
Reference: <a href="https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process">Gram–Schmidt process</a>
- orthogonalizeUnit
Vector3d orthogonalizeUnit(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- reflect
Vector3d reflect(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- reflect
Vector3d reflect(Vector3d normal, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- reflect
Vector3d reflect(double x, double y, double z)
Reflect this vector about the given normal vector.
- reflect
Vector3d reflect(Vector3d normal)
Reflect this vector about the given normal vector.
- rotate
Vector3d rotate(Quaterniond quat)
Rotate this vector by the given quaternion <code>quat</code> and store the result in <code>this</code>.
- rotate
Vector3d rotate(Quaterniond quat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateAxis
Vector3d rotateAxis(double angle, double x, double y, double z)
Rotate this vector the specified radians around the given rotation axis.
- rotateAxis
Vector3d rotateAxis(double angle, double aX, double aY, double aZ, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateX
Vector3d rotateX(double angle)
Rotate this vector the specified radians around the X axis.
- rotateX
Vector3d rotateX(double angle, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateY
Vector3d rotateY(double angle)
Rotate this vector the specified radians around the Y axis.
- rotateY
Vector3d rotateY(double angle, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateZ
Vector3d rotateZ(double angle, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateZ
Vector3d rotateZ(double angle)
Rotate this vector the specified radians around the Z axis.
- rotationTo
Quaterniond rotationTo(double toDirX, double toDirY, double toDirZ, Quaterniond dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotationTo
Quaterniond rotationTo(Vector3d toDir, Quaterniond dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- round
Vector3d round()
Set each component of this vector to the closest double that is equal to
a mathematical integer, with ties rounding to positive infinity.
- round
Vector3d round(Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- set
Vector3d set(float[] xyz)
Set the three components of this vector to the first three elements of the given array.
- set
Vector3d set(double[] xyz)
Set the three components of this vector to the first three elements of the given array.
- set
Vector3d set(double x, double y, double z)
Set the x, y and z components to the supplied values.
- set
Vector3d set(double d)
Set the x, y, and z components to the supplied value.
- set
Vector3d set(Vector2i v, double z)
Set the first two components from the given <code>v</code>
and the z component from the given <code>z</code>
- set
Vector3d set(Vector2d v, double z)
Set the first two components from the given <code>v</code>
and the z component from the given <code>z</code>
- set
Vector3d set(Vector3i v)
Set the x, y and z components to match the supplied vector.
- set
Vector3d set(Vector3d v)
Set the x, y and z components to match the supplied vector.
- setComponent
Vector3d setComponent(int component, double value)
Set the value of the specified component of this vector.
- smoothStep
Vector3d smoothStep(Vector3d v, double t, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- sub
Vector3d sub(double x, double y, double z, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- sub
Vector3d sub(double x, double y, double z)
Subtract <code>(x, y, z)</code> from this vector.
- sub
Vector3d sub(Vector3d v, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- sub
Vector3d sub(Vector3d v)
Subtract the supplied vector from this one.
- zero
Vector3d zero()
Set all components to zero.
Contains the definition of a Vector comprising 3 doubles and associated transformations.
@author Richard Greenlees @author Kai Burjack @author F. Neurath