Vector3d.half

Compute the half vector between this and the vector <code>(x, y, z)</code>.

@param x the x component of the other vector @param y the y component of the other vector @param z the z component of the other vector @return this

  1. Vector3d half(Vector3d other)
  2. Vector3d half(double x, double y, double z)
    struct Vector3d
    ref return
    half
    (
    double x
    ,
    double y
    ,
    double z
    )
  3. Vector3d half(Vector3d other, Vector3d dest)
  4. Vector3d half(double x, double y, double z, Vector3d dest)

Meta