Vector3d.rotate

Rotate this vector by the given quaternion <code>quat</code> and store the result in <code>this</code>.

@see Quaterniond#transform(Vector3d)

@param quat the quaternion to rotate this vector @return this

  1. Vector3d rotate(Quaterniond quat)
    struct Vector3d
    ref return
    rotate
  2. Vector3d rotate(Quaterniond quat, Vector3d dest)

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