FrustumIntersection.testPoint

Test whether the given point is within the frustum defined by <code>this</code> frustum culler.

@param point the point to test @return <code>true</code> if the given point is inside the frustum; <code>false</code> otherwise

  1. bool testPoint(Vector3d point)
    struct FrustumIntersection
    bool
    testPoint
  2. bool testPoint(float x, float y, float z)

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