FrustumIntersection.testSphere

Test whether the given sphere is partly or completely within or outside of the frustum defined by <code>this</code> frustum culler. <p> The algorithm implemented by this method is conservative. This means that in certain circumstances a <i>false positive</i> can occur, when the method returns <code>true</code> for spheres that do not intersect the frustum. See <a href="http://iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm">iquilezles.org</a> for an examination of this problem.

@param center the sphere's center @param radius the sphere's radius @return <code>true</code> if the given sphere is partly or completely inside the frustum; <code>false</code> otherwise

  1. bool testSphere(Vector3d center, double radius)
    struct FrustumIntersection
    bool
    testSphere
  2. bool testSphere(double x, double y, double z, double r)

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