FrustumIntersection.this

Create a new {@link FrustumIntersection} from the given {@link Matrix4d matrix} by extracing the matrix's frustum planes. <p> In order to update the compute frustum planes later on, call {@link #set(Matrix4d)}.

@see #set(Matrix4d)

@param m the {@link Matrix4d} to create the frustum culler from

  1. this(Matrix4d m)
    struct FrustumIntersection
    this
  2. this(Matrix4d m, bool allowTestSpheres)

Meta