- absolute
Vector4d absolute()
Compute the absolute of each of this vector's components.
- absolute
Vector4d absolute(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- add
Vector4d add(Vector4d v)
Add the supplied vector to this one.
- add
Vector4d add(Vector4d v, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- add
Vector4d add(double x, double y, double z, double w)
Add <code>(x, y, z, w)</code> to this.
- add
Vector4d add(double x, double y, double z, double w, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- angle
double angle(Vector4d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- angleCos
double angleCos(Vector4d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- ceil
Vector4d ceil()
Set each component of this vector to the smallest (closest to negative
infinity) {@code double} value that is greater than or equal to that
component and is equal to a mathematical integer.
- ceil
Vector4d ceil(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- distance
double distance(Vector4d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- distance
double distance(double x, double y, double z, double w)
Undocumented in source. Be warned that the author may not have intended to support it.
- distanceSquared
double distanceSquared(Vector4d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- distanceSquared
double distanceSquared(double x, double y, double z, double w)
Undocumented in source. Be warned that the author may not have intended to support it.
- div
Vector4d div(Vector4d v)
Divide this {@link Vector4d} component-wise by the given {@link Vector4d}.
- div
Vector4d div(Vector4d v, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- div
Vector4d div(double scalar)
Divide this Vector4d by the given scalar value.
- div
Vector4d div(double scalar, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- dot
double dot(Vector4d v)
Undocumented in source. Be warned that the author may not have intended to support it.
- dot
double dot(double x, double y, double z, double w)
Undocumented in source. Be warned that the author may not have intended to support it.
- equals
bool equals(Vector4d v, double delta)
Undocumented in source. Be warned that the author may not have intended to support it.
- equals
bool equals(Vector4d other)
Undocumented in source. Be warned that the author may not have intended to support it.
- equals
bool equals(double x, double y, double z, double w)
Undocumented in source. Be warned that the author may not have intended to support it.
- floor
Vector4d floor()
Set each component of this vector to the largest (closest to positive
infinity) {@code double} value that is less than or equal to that
component and is equal to a mathematical integer.
- floor
Vector4d floor(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- fma
Vector4d fma(Vector4d a, Vector4d b)
Add the component-wise multiplication of <code>a * b</code> to this vector.
- fma
Vector4d fma(double a, Vector4d b)
Add the component-wise multiplication of <code>a * b</code> to this vector.
- fma
Vector4d fma(Vector4d a, Vector4d b, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- fma
Vector4d fma(double a, Vector4d b, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- get
double get(int component)
Undocumented in source. Be warned that the author may not have intended to support it.
- get
Vector4i get(int mode, Vector4i dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- get
Vector4d get(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- hashCode
int hashCode()
Undocumented in source. Be warned that the author may not have intended to support it.
- hermite
Vector4d hermite(Vector4d t0, Vector4d v1, Vector4d t1, double t, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- isFinite
bool isFinite()
Undocumented in source. Be warned that the author may not have intended to support it.
- length
double length()
Undocumented in source. Be warned that the author may not have intended to support it.
- lengthSquared
double lengthSquared()
Undocumented in source. Be warned that the author may not have intended to support it.
- lerp
Vector4d lerp(Vector4d other, double t)
Linearly interpolate <code>this</code> and <code>other</code> using the given interpolation factor <code>t</code>
and store the result in <code>this</code>.
<p>
If <code>t</code> is <code>0.0</code> then the result is <code>this</code>. If the interpolation factor is <code>1.0</code>
then the result is <code>other</code>.
- lerp
Vector4d lerp(Vector4d other, double t, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- max
Vector4d max(Vector4d v)
Set the components of this vector to be the component-wise maximum of this and the other vector.
- max
Vector4d max(Vector4d v, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- maxComponent
int maxComponent()
Undocumented in source. Be warned that the author may not have intended to support it.
- min
Vector4d min(Vector4d v)
Set the components of this vector to be the component-wise minimum of this and the other vector.
- min
Vector4d min(Vector4d v, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- minComponent
int minComponent()
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector4d mul(Vector4d v)
Multiply this {@link Vector4d} component-wise by the given {@link Vector4d}.
- mul
Vector4d mul(Vector4d v, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector4d mul(Matrix4d mat)
Multiply the given matrix <code>mat</code> with this {@link Vector4d}.
- mul
Vector4d mul(Matrix4d mat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector4d mul(Matrix4x3d mat)
Multiply the given matrix mat with this Vector4d and store the result in
<code>this</code>.
- mul
Vector4d mul(Matrix4x3d mat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mul
Vector4d mul(double scalar)
Multiply this Vector4d by the given scalar value.
- mul
Vector4d mul(double scalar, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulAdd
Vector4d mulAdd(Vector4d a, Vector4d b)
Add the component-wise multiplication of <code>this * a</code> to <code>b</code>
and store the result in <code>this</code>.
- mulAdd
Vector4d mulAdd(double a, Vector4d b)
Add the component-wise multiplication of <code>this * a</code> to <code>b</code>
and store the result in <code>this</code>.
- mulAdd
Vector4d mulAdd(Vector4d a, Vector4d b, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulAdd
Vector4d mulAdd(double a, Vector4d b, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulAffine
Vector4d mulAffine(Matrix4d mat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulAffineTranspose
Vector4d mulAffineTranspose(Matrix4d mat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulProject
Vector4d mulProject(Matrix4d mat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulProject
Vector4d mulProject(Matrix4d mat)
Multiply the given matrix <code>mat</code> with this Vector4d, perform perspective division.
- mulProject
Vector3d mulProject(Matrix4d mat, Vector3d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- mulTranspose
Vector4d mulTranspose(Matrix4d mat)
Multiply the transpose of the given matrix <code>mat</code> with this Vector4f and store the result in
<code>this</code>.
- mulTranspose
Vector4d mulTranspose(Matrix4d mat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- negate
Vector4d negate()
- negate
Vector4d negate(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- normalize
Vector4d normalize()
- normalize
Vector4d normalize(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- normalize
Vector4d normalize(double length)
Scale this vector to have the given length.
- normalize
Vector4d normalize(double length, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- normalize3
Vector4d normalize3()
Normalize this vector by computing only the norm of <code>(x, y, z)</code>.
- normalize3
Vector4d normalize3(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotate
Vector4d rotate(Quaterniond quat)
Transform this vector by the given quaternion <code>quat</code> and store the result in <code>this</code>.
- rotate
Vector4d rotate(Quaterniond quat, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateAxis
Vector4d rotateAxis(double angle, double x, double y, double z)
Rotate this vector the specified radians around the given rotation axis.
- rotateAxis
Vector4d rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateX
Vector4d rotateX(double angle)
Rotate this vector the specified radians around the X axis.
- rotateX
Vector4d rotateX(double angle, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateY
Vector4d rotateY(double angle)
Rotate this vector the specified radians around the Y axis.
- rotateY
Vector4d rotateY(double angle, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateZ
Vector4d rotateZ(double angle)
Rotate this vector the specified radians around the Z axis.
- rotateZ
Vector4d rotateZ(double angle, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- round
Vector4d round()
Set each component of this vector to the closest double that is equal to
a mathematical integer, with ties rounding to positive infinity.
- round
Vector4d round(Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- set
Vector4d set(Vector4d v)
Set this {@link Vector4d} to the values of the given <code>v</code>.
- set
Vector4d set(Vector4i v)
Set this {@link Vector4d} to the values of the given <code>v</code>.
- set
Vector4d set(Vector3d v, double w)
Set the x, y, and z components of this to the components of
<code>v</code> and the w component to <code>w</code>.
- set
Vector4d set(Vector3i v, double w)
Set the x, y, and z components of this to the components of
<code>v</code> and the w component to <code>w</code>.
- set
Vector4d set(Vector2d v, double z, double w)
Set the x and y components from the given <code>v</code>
and the z and w components to the given <code>z</code> and <code>w</code>.
- set
Vector4d set(Vector2i v, double z, double w)
Set the x and y components from the given <code>v</code>
and the z and w components to the given <code>z</code> and <code>w</code>.
- set
Vector4d set(double d)
Set the x, y, z, and w components to the supplied value.
- set
Vector4d set(double x, double y, double z, double w)
Set the x, y, z, and w components to the supplied values.
- set
Vector4d set(double x, double y, double z)
Set the x, y, z components to the supplied values.
- set
Vector4d set(double[] xyzw)
Set the four components of this vector to the first four elements of the given array.
- setComponent
Vector4d setComponent(int component, double value)
Set the value of the specified component of this vector.
- smoothStep
Vector4d smoothStep(Vector4d v, double t, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- sub
Vector4d sub(Vector4d v)
Subtract the supplied vector from this one.
- sub
Vector4d sub(Vector4d v, Vector4d dest)
Subtract the supplied vector from this one and store the result in <code>dest</code>.
- sub
Vector4d sub(double x, double y, double z, double w)
Subtract <code>(x, y, z, w)</code> from this.
- sub
Vector4d sub(double x, double y, double z, double w, Vector4d dest)
Undocumented in source. Be warned that the author may not have intended to support it.
- zero
Vector4d zero()
Set all components to zero.
Contains the definition of a Vector comprising 4 doubles and associated transformations.
@author Richard Greenlees @author Kai Burjack @author F. Neurath