Vector4d.distanceSquared

Return the squared distance between <code>(x1, y1, z1, w1)</code> and <code>(x2, y2, z2, w2)</code>.

@param x1 the x component of the first vector @param y1 the y component of the first vector @param z1 the z component of the first vector @param w1 the w component of the first vector @param x2 the x component of the second vector @param y2 the y component of the second vector @param z2 the z component of the second vector @param w2 the w component of the second vector @return the euclidean distance squared

  1. double distanceSquared(Vector4d v)
  2. double distanceSquared(double x, double y, double z, double w)
  3. double distanceSquared(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
    struct Vector4d
    public static
    double
    distanceSquared
    (
    double x1
    ,
    double y1
    ,
    double z1
    ,
    double w1
    ,
    double x2
    ,
    double y2
    ,
    double z2
    ,
    double w2
    )

Meta