Determine whether the line segment with the end points <code>p0</code> and <code>p1</code>
intersects the triangle consisting of the three vertices <code>(v0X, v0Y, v0Z)</code>, <code>(v1X, v1Y, v1Z)</code> and <code>(v2X, v2Y, v2Z)</code>,
regardless of the winding order of the triangle or the direction of the line segment between its two end points,
and return the point of intersection.
<p>
Reference: <a href="http://www.graphics.cornell.edu/pubs/1997/MT97.pdf">
Fast, Minimum Storage Ray/Triangle Intersection</a>
@param p0
the line segment's first end point
@param p1
the line segment's second end point
@param v0
the position of the first vertex
@param v1
the position of the second vertex
@param v2
the position of the third vertex
@param epsilon
a small epsilon when testing line segments that are almost parallel to the triangle
@param intersectionPoint
the point of intersection
@return <code>true</code> if the given line segment intersects the triangle; <code>false</code> otherwise
Determine whether the line segment with the end points <code>p0</code> and <code>p1</code> intersects the triangle consisting of the three vertices <code>(v0X, v0Y, v0Z)</code>, <code>(v1X, v1Y, v1Z)</code> and <code>(v2X, v2Y, v2Z)</code>, regardless of the winding order of the triangle or the direction of the line segment between its two end points, and return the point of intersection. <p> Reference: <a href="http://www.graphics.cornell.edu/pubs/1997/MT97.pdf"> Fast, Minimum Storage Ray/Triangle Intersection</a>
@see #intersectLineSegmentTriangle(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, Vector3d)
@param p0 the line segment's first end point @param p1 the line segment's second end point @param v0 the position of the first vertex @param v1 the position of the second vertex @param v2 the position of the third vertex @param epsilon a small epsilon when testing line segments that are almost parallel to the triangle @param intersectionPoint the point of intersection @return <code>true</code> if the given line segment intersects the triangle; <code>false</code> otherwise