Matrix4d.rotateZYX

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Matrix4d rotateZYX(Vector3d angles)
  2. Matrix4d rotateZYX(double angleZ, double angleY, double angleX)
  3. Matrix4d rotateZYX(double angleZ, double angleY, double angleX, Matrix4d dest)
    struct Matrix4d
    rotateZYX
    (
    double angleZ
    ,
    double angleY
    ,
    double angleX
    ,)

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