Matrix4d.invertFrustum

If <code>this</code> is an arbitrary perspective projection matrix obtained via one of the {@link #frustum(double, double, double, double, double, double) frustum()} methods or via {@link #setFrustum(double, double, double, double, double, double) setFrustum()}, then this method builds the inverse of <code>this</code>. <p> This method can be used to quickly obtain the inverse of a perspective projection matrix. <p> If this matrix represents a symmetric perspective frustum transformation, as obtained via {@link #perspective(double, double, double, double) perspective()}, then {@link #invertPerspective()} should be used instead.

@see #frustum(double, double, double, double, double, double) @see #invertPerspective()

@return this

  1. Matrix4d invertFrustum(Matrix4d dest)
  2. Matrix4d invertFrustum()
    struct Matrix4d
    ref return
    invertFrustum
    ()

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