testSphereSphere
- bool testSphereSphere(double aX, double aY, double aZ, double radiusSquaredA, double bX, double bY, double bZ, double radiusSquaredB)
static
bool
testSphereSphere
- bool testSphereSphere(Vector3d centerA, double radiusSquaredA, Vector3d centerB, double radiusSquaredB)
intersection_d
static functionsstatic variables
Test whether the one sphere with center <code>(aX, aY, aZ)</code> and square radius <code>radiusSquaredA</code> intersects the other sphere with center <code>(bX, bY, bZ)</code> and square radius <code>radiusSquaredB</code>. <p> Reference: <a href="http://gamedev.stackexchange.com/questions/75756/sphere-sphere-intersection-and-circle-sphere-intersection">http://gamedev.stackexchange.com</a>
@param aX the x coordinate of the first sphere's center @param aY the y coordinate of the first sphere's center @param aZ the z coordinate of the first sphere's center @param radiusSquaredA the square of the first sphere's radius @param bX the x coordinate of the second sphere's center @param bY the y coordinate of the second sphere's center @param bZ the z coordinate of the second sphere's center @param radiusSquaredB the square of the second sphere's radius @return <code>true</code> iff both spheres intersect; <code>false</code> otherwise