POINT_ON_TRIANGLE_FACE

Return value of {@link #findClosestPointOnTriangle(double, double, double, double, double, double, double, double, double, double, double, double, Vector3d)}, {@link #findClosestPointOnTriangle(Vector3d, Vector3d, Vector3d, Vector3d, Vector3d)}, {@link #findClosestPointOnTriangle(double, double, double, double, double, double, double, double, Vector2d)} and {@link #findClosestPointOnTriangle(Vector2d, Vector2d, Vector2d, Vector2d, Vector2d)} or {@link #intersectSweptSphereTriangle} to signal that the closest point lies on the face of the triangle.

static immutable
int POINT_ON_TRIANGLE_FACE;

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