Matrix4d.unprojectInv
- Vector4d unprojectInv(Vector3d winCoords, int[] viewport, Vector4d dest)
- Vector4d unprojectInv(double winX, double winY, double winZ, int[] viewport, Vector4d dest)
- Vector3d unprojectInv(Vector3d winCoords, int[] viewport, Vector3d dest)
- Vector3d unprojectInv(double winX, double winY, double winZ, int[] viewport, Vector3d dest)
doml matrix_4d Matrix4d
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