Matrix4d.setRotationXYZ

Set only the upper left 3x3 submatrix of this matrix to a rotation of <code>angleX</code> radians about the X axis, followed by a rotation of <code>angleY</code> radians about the Y axis and followed by a rotation of <code>angleZ</code> radians about the Z axis. <p> When used with a right-handed coordinate system, the produced rotation will rotate a vector counter-clockwise around the rotation axis, when viewing along the negative axis direction towards the origin. When used with a left-handed coordinate system, the rotation is clockwise.

@param angleX the angle to rotate about X @param angleY the angle to rotate about Y @param angleZ the angle to rotate about Z @return this

struct Matrix4d
ref public return
setRotationXYZ
(
double angleX
,
double angleY
,
double angleZ
)

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