Matrix4d.mul3x3

Multiply this matrix by the 3x3 matrix with the supplied elements expanded to a 4x4 matrix with all other matrix elements set to identity. <p> If <code>M</code> is <code>this</code> matrix and <code>R</code> the <code>right</code> matrix whose elements are supplied via the parameters, then the new matrix will be <code>M * R</code>. So when transforming a vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the transformation of the right matrix will be applied first!

@param r00 the m00 element of the right matrix @param r01 the m01 element of the right matrix @param r02 the m02 element of the right matrix @param r10 the m10 element of the right matrix @param r11 the m11 element of the right matrix @param r12 the m12 element of the right matrix @param r20 the m20 element of the right matrix @param r21 the m21 element of the right matrix @param r22 the m22 element of the right matrix @return this

  1. Matrix4d mul3x3(double r00, double r01, double r02, double r10, double r11, double r12, double r20, double r21, double r22)
    struct Matrix4d
    ref public return
    mul3x3
    (
    double r00
    ,
    double r01
    ,
    double r02
    ,
    double r10
    ,
    double r11
    ,
    double r12
    ,
    double r20
    ,
    double r21
    ,
    double r22
    )
  2. Matrix4d mul3x3(double r00, double r01, double r02, double r10, double r11, double r12, double r20, double r21, double r22, Matrix4d dest)

Meta