Matrix3d.set
- Matrix3d set(Matrix3d m)
- Matrix3d set(Matrix4x3d m)
- Matrix3d set(Matrix4d mat)
- Matrix3d set(Matrix2d mat)
- Matrix3d set(AxisAngle4d axisAngle)
- Matrix3d set(Quaterniond q)
- Matrix3d set(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22)
- Matrix3d set(double[] m)
- Matrix3d set(Vector3d col0, Vector3d col1, Vector3d col2)
- Matrix3d set(int column, int row, double value)
doml matrix_3d Matrix3d
constructorsfunctionsvariables
Set this matrix to a rotation - and possibly scaling - equivalent to the given quaternion. <p> This method is equivalent to calling: <code>rotation(q)</code> <p> Reference: <a href="http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToMatrix/">http://www.euclideanspace.com/</a>
@see #rotation(Quaterniond)
@param q the quaternion @return this